![]() Belle's low health means that getting close to enemies is not a viable option, similar to Piper.The shield Belle gets from her Positive Feedback Star Power and the extra damage she can deal with her Super makes her very good for 1v1 interactions as her survivability is increased while the enemy's health is decreased.The 20% shield gives her health equivalent to Colette, and since she doesn't have a guaranteed way to push away rushing Brawlers, conserving shots to prolong the shield gives you a better chance of surviving. Her Positive Feedback Star Power's duration doesn’t stack, so conserving shots is better to prolong the shield.However, you must maintain your distance from tanks as much as you can due to their superior health and close-ranged damage. This also works to get rid of Brawlers with a very high amount of Power Cubes in Showdown, who can prove challenging to defeat in the later stages of the game where she is limited by poison clouds to maintain her distance from enemies. The damage boost allows her teammates and her to deal enough damage to eliminate tanks. The boosted damage on enemies hit by Belle's Super makes her an ideal counter to tanks.Belle can also use her Nest Egg Gadget to keep enemies close enough for her attack to bounce more. Always take advantage of grouped-up enemies, boxes, or spawns.Belle's Super can be incredibly powerful on Special Events such as Boss Fight, Super City Rampage, or Big Game as it highly increase your whole party's damage against the Boss.It does not prevent enemy Brawlers from reloading their ammo with a Star Power or Gadget, such as Colt's Speedloader Gadget. This Star Power doesn’t affect non-Brawler entities, such as spawnables or the Boss in Boss Fight. Even if Belle fires another Super onto another enemy Brawler before the 3 seconds are up, the initial target is still unable to reload. They can still attack if they have remaining ammo Carl can still attack if he had ammo before getting marked. When Belle uses her Super to mark an enemy Brawler, the marked enemy’s attacks stop reloading for 3 seconds.
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